mHCI Introduction¶
What is HCI?¶
- Human Computer Interaction
Deals with the design and use of computers.
HCI Researchers and practitioners observe how people interact with computers and design technologies that allow humans to interact with computers.
HCI Research mainly produces/uses methods:
- for designing computer interfaces
- for developing interfaces
- for evaluating and comparing interfaces with respect to their usability and other desirable properties
- for studying their use and ther sociocultural implications
History¶
The Mainframe Era¶
1960
- Diffucult/impossible for normal people to use computers
- Must be effective to use, and small amount of errors
Personal Era¶
1980
- Computers move into houses
- We use computers in other ways
- Gaming consoles
- Entertainment
- Computers should be easy to learn
Design is not Trivial¶
- It is important how buttons are placed
Computers are Evolving¶
- In every use-case there is a context
Where are we Heading?¶
- Tangible interaction
- We can touch the interfaces
- Synthetic HCI
- "Human Robot Interaction"
- How do we design robot interfaces
- Ubiquitious Interaction
- Computers are everywhere
- Connected
- Wearable Computing
- In Mobile HCI it is important
What is MobileHCI?¶
Three eras of interaction
What are we designing for?¶
Different devices
Mobile Phones Timeline¶
Wearables Timeline¶
Why Mobiles¶
- People bring their mobile devices with them
- Easy to notify them through your design
- E.g. Google Maps asking how you trip was
- Designing for Mobile devices can offer more personal experiences
- Deliver more personal information to people
- Mobile devices holds most of the features that other devices also have (and even perform better in some cases)
- More sensors
- People spend more time in front of their smartphones than other personal devices
Last update:
June 10, 2021