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mHCI Introduction

What is HCI?

  • Human Computer Interaction

Deals with the design and use of computers.

HCI Researchers and practitioners observe how people interact with computers and design technologies that allow humans to interact with computers.

HCI Research mainly produces/uses methods:

  • for designing computer interfaces
  • for developing interfaces
  • for evaluating and comparing interfaces with respect to their usability and other desirable properties
  • for studying their use and ther sociocultural implications

History

The Mainframe Era

1960

  • Diffucult/impossible for normal people to use computers
  • Must be effective to use, and small amount of errors

Personal Era

1980

  • Computers move into houses
  • We use computers in other ways
    • Gaming consoles
    • Entertainment
  • Computers should be easy to learn

Design is not Trivial

  • It is important how buttons are placed

Computers are Evolving

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  • In every use-case there is a context

Where are we Heading?

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  • Tangible interaction
    • We can touch the interfaces
  • Synthetic HCI
    • "Human Robot Interaction"
    • How do we design robot interfaces
  • Ubiquitious Interaction
    • Computers are everywhere
  • Connected
  • Wearable Computing
    • In Mobile HCI it is important

What is MobileHCI?

Three eras of interaction

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What are we designing for?

Different devices

image-20210215110409428

Mobile Phones Timeline

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Wearables Timeline

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Why Mobiles

  • People bring their mobile devices with them
    • Easy to notify them through your design
    • E.g. Google Maps asking how you trip was
  • Designing for Mobile devices can offer more personal experiences
    • Deliver more personal information to people
  • Mobile devices holds most of the features that other devices also have (and even perform better in some cases)
    • More sensors
  • People spend more time in front of their smartphones than other personal devices

Last update: June 10, 2021